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Maya and Substance Painter
3D House
During my first year at Saxion University I had to start learning how to 3D model within Autodesk Maya, being tasked with creating a house from a selection of different eras. After making different sketches and coming up with a look I wanted to finalize, I chose a medieval/fantasy approach and tried myself at somewhat of a large Inn or barracks.
Next to modelling the house, I also UV mapped and textured it – The latter was done in Substance Painter.
You can also view the model below in sketchfab
To the right are my sketches,
which I used for reference
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